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The photos got “meassured” and drawn into CAD. Depending on the component, a cut view or the top view has been of advantage. Because of meassurement variances caused by different perspectives and lens distortions on those reference images, I had to define average meassurements. Some parts even had no clear defined dimensions why I had to
drawa cut view of the engine. That drawing gave me the oportunity to scale and position all parts to their best possible result. In fact it has worked out quite well. All components fit well to each other, all channels were in perfect alignement with the shovels and there are no mesh colissions at all.
Aligning, scaling and texturizing have been the last steps to the End. As the simulation is not using textures as tall, I only have applied materials and shaders. Fact is, that I never had the intention to make the Render look photorealistic at all as well I had to consider my computer’s low specs. Still I never could be more satisfied with that result and I’ve been quite surprised, that I was able to complete the whole task. In the begining I thought that the impeller would be a disaster but actually the worst job has been the last disks(right image, left components) combined with the soon closing dead line